

Celsius 46 is a 3D resource management game built in Unity, where the player has to make sure the Earth survives global warming.
This was a team project of 6 people total, where I contributed as Technical Designer. I was responsible for deciding some main game systems, as well as tuning and balancing to achieve a desired difficulty and pacing for the game.
On the technical side, I contributed with assisting on tools development and using said tools to fine-tune game systems in-engine, and creating a couple of game-design-oriented shaders using Shader Graph, such as the outline highlight.
This short game is complete and available on itch.io.