

Dirty Martini is a bartending simulation game built in Unity where the player assumes the role of a spy within a fictional Cold War period, trying to get information from high-level targets coming to the bar, under the disguise of a bartender.
This was a team project of 7 people total, where I contributed as Technical Designer. I was responsible for designing some game systems, and the core gameplay loop, as well as assisting programmers on the team with tools development.
This demo is complete and available on itch.io.