

Whack-a-Hamster is a 2D top-down minigolf game, built in a proprietary 2D engine, using Tiled, where the player has to deliver a hamster to the end of the level by knocking it around. It focuses on fun, unpredictable physics.
This was a team project of 6 people total, where I contributed as Game Designer. I was responsible for deciding some game systems, and the core gameplay loop, as well as sound.
This short experience is complete and available on itch.io.