Whack-a-Hamster – 2D Physics Fun

Whack-a-Hamster is a 2D top-down minigolf game, built in a proprietary 2D engine, using Tiled, where the player has to deliver a hamster to the end of the level by knocking it around. It focuses on fun, unpredictable physics.

This was a team project of 6 people total, where I contributed as Game Designer. I was responsible for deciding some game systems, and the core gameplay loop, as well as sound.

This short experience is complete and available on itch.io.

Images

My Contribution

Game Design

  • Designed the core gameplay elements and decided the nature of physics-driven level elements.

Level Design

  • Tuned and implemented level designs in the game using Tiled.

Sound Design

  • Selected and tuned sound effects and music where necessary (using Audacity), with a focus on emphasizing player interaction through auditory feedback.